Tales of a Torn World
Race Profile: Dwarves
Dwarves are the second oldest race on Ajyn, appearing some 40 thousand prior to the current age. They are admired for their technical prowess for creating engineering marvels and their weapon crafting. Their weapons are considered highly valuable because of their strength. Dwarves live in great mountain halls, keeping the population of a kingdom condensed together. Despite their short stature, the tallest Dwarf being 4’5, they are incredibly well muscled, easily overpowering upwards of 3 humans. Dwarves get along with most races and treat each one individually. While they are not known to share the jewels they mine, they are more then willing to make up for it in weapons.
Dwarves have greater longevity then humans, some living up to 250 years of age. The older they get, the thicker their beard become until they can no longer eat food. At that time, they begin to drink ale as a food supplement and write as a form of communication. The beards are limited to dwarf men and begin growing at the age of 10. Losing your beard as a dwarf is a sign of disgrace. Dwarf females do not grow beards but instead grow their hair out long. Hair colour among dwarves is simple as it is between two colours, red and brown. They have thick fingers that are surprisingly good with using delicate tools, but they are limited in their usage when dealing with a bow, crossbow or assassin throwing knives. Sadly because of their size and girth, Dwarves are among the slowest of all races.
Customs and Culture
The Dwarves are not as pious as the other races. While do they do worship the gods, there are only a few clerics and priests among the population. Many Dwarves take on apprenticeships as a miner or engineer. To them, technological advances are what drives the dwarf race. Children are encouraged to choose their profession of choice at an early age. Many Dwarves do not share the same profession as their parents creating diversity among families.
Each kingdom is ruled by a king and their realm stretches beyond the halls into the various mountains. There are always disputes between nations to the point of war. However, Dwarves are close to their brethren and try to find alternative solutions to war. The king is treated as a commoner and frequently is seen in the mines or seen working in the engineering quarter. To them, the best way too settle disputes is through various pub games.
Sadly, due to their rather technological nature, there are very few dwarves who can wield magic. They do have good relations with humans as they show them the newest technologies. They are distrustful of Elves because of their Magic and Orcs because of their hesitation to embrace new technology. They consider goblins as friendly rivals, being the only race to see the goblins in a positive light.
The only thing that Dwarves worship are known as the hammers of Fateus, the blacksmith to the gods. Each kingdom has one of them, each being a duplicate of the original that lies somewhere hidden on the world. The only thing that differentiate the royalty is the cape. While cloaks and hoods are not uncommon for Dwarves, the royalty wear cloaks with magical runes etched onto it.
Dwarven Racial Statistics:
- Dwarves are Medium-sized Creatures
- Base land speed: 20 ft
- +2 Constitution, -2 Intelligence : Dwarves are easily stronger than the other races, but they are less adept and magic and less trained in booksmarts.
- Darkvision: Dwarves can see in the dark up to 60 feet. They need no light at all to see like this, and their vision is just as good as natural daytime vision.
- Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and even things disguised to look like stone.
- +2 Bonus to Appraise checks on Jewels, Metalwork, and Stone
- +2 Bonus to Craft checks
- Automatic Languages: Common, Dwarven
- Bonus Languages: Any, other than secret tongues (such as Druidic)